The complete reported roster contains 24 Knights, although the Round Table reaches only ten seats in Act 3. Use this list to choose candidates by route and Quest coverage, not as a promise that all 24 can coexist in one run. Conditions that disagree between supplied sources are identified below as To be confirmed.

All Knights at a Glance

This compact table includes names and source-reported recruitment summaries only. It does not reproduce the scraped 92-Quest reference or any exact score formula.

KnightReported recruitment summary
AlwenaHave a free seat while every current Knight is unavailable, then visit the Round Table for her volunteer offer.
AngelicaJoins through the opening story as the first Knight.
AriFollow the Basalt Isles merchant-guild lead, then invite him through the Map Room for the reported fee.
ArronResolve the Dragon Knight encounter; he is introduced immediately afterward.
BrunhildaTake the Gavault daughter-side route and support her without completing the opposing arrest outcome.
ChesterResolve the Cleankeeper goose chain with the required special result, then choose the recruitment-compatible audience response.
ChildericWin the Almor tournament with a suitable Knight; supplied guides warn against sending Goberto.
DaguezTrigger the People revolt and choose to knight one of its leaders while a seat is open.
DulahanAppears after Goberto dies, according to both roster guides.
EdithAsk the Moonvale ruler about a Knight familiar with dragons and magic, or use the reported Map Room lead.
EpicrateResolve the Brimwood trial or escape route for the serpent Knight.
GideonAccept his later candidacy audience or use the reported Map Room fallback.
GobertoArrives through an early candidacy event, with a small reported fallback cost.
GothildComplete the Enberg murder investigation path that implicates Victoria, or use the reported alternate ambush follow-up.
GwendanJoins through an early candidacy event after the opening recruits.
LigiaComplete the Southbay route while protecting the necessary family outcome and resolving the timed lamp problem.
OliverSpare the opening attacker, then wait for his later candidacy audience.
RufusReported either as a Wolf-related cure or as a candidate with research and Wolf-linked routes.
SilgurChoose the kill resolution in the early beast line and use someone other than Angelica.
TarcusFollow the Gavault mother-side investigation and confirm opposition to Brunhilda.
The WolfSend Angelica on the werewolf encounter to obtain the special tamed outcome.
UrsulaAppears automatically as an early candidate in the supplied route guides.
VictoriaInvite her during her audience, complete her trials, and accept the final recruitment opportunity.
ZoltaCheat through the Kutnar competition, complete the follow-up route, and pay the reported recruitment fee.

Recruitment by Act

The early group combines automatic candidates with sharply branching regional recruits. Angelica, Goberto, Gwendan, and Ursula form the commonly reported foundation. Chester and Dulahan depend on unusual Quest outcomes, while The Wolf, Silgur, Brunhilda, and Tarcus demonstrate how one resolution can permanently close another candidate's path.

Later sources group Gideon, Alwena, Ligia, Childeric, Zolta, Oliver, and Daguez around Act 2. That classification is useful for seat planning, but not every label agrees: Alwena is listed as Any Act in one source and Act 2 or later in another. Her earliest valid offer is therefore To be confirmed.

The reported Act 3 group is Epicrate, Edith, Victoria, Gothild, Ari, and Rufus. Their routes rely more heavily on regional knowledge, investigations, prior characters, or Map Room leads. Arron is a timing edge case because one source labels him Act 2 while another places his arrival at the conclusion of the Act 1 Dragon Knight fight; the event trigger is more reliable than the Act label.

Stats and Armour

Each Knight uses Strength, Agility, Charisma, Magic, Wits, and Luck, and the detailed roster source presents those stats on a 0-to-15 scale. Armour is tracked separately and absorbs assignment damage rather than replacing Quest suitability. Equipment can modify the displayed profile, so compare the actual sheet in your timeline instead of relying on a static community total.

Do not choose a roster by total stats alone. Daguez is reported as extremely specialized, Goberto begins weak on paper, Chester's Jester behavior makes his values unpredictable, and Victoria is presented as an unusually strong late candidate. Those extremes illustrate roles, but route access, availability, equipment restrictions, and traits still determine whether a Knight fits the next assignment.

Armour should be prepared against the damage shown on the current Quest. A strong Knight with damaged armour can be the wrong choice for a dangerous multi-cycle job, especially when another deadline is approaching. Repair the intended party and the reserve before spending the treasury on broad cosmetic readiness.

Traits and Quest Fit

Known traits are visible after recruitment, while hidden traits may already influence work before the player discovers them. Investigations, conversations, and debriefs reveal why a statistically plausible assignment succeeded, failed, or produced an Unexpected Outcome. Build notes around conditions such as animals, woods, water, investigation, magic, duration, and party composition rather than memorizing an unverified formula.

Preferences and scoring effects are different concepts in the supplied research. A Knight can like a Quest yet remain poorly qualified for its requirements, or dislike work they can complete effectively. Check the Quest result you need, the relationship cost you can tolerate, and whether a special outcome would replace the ordinary reward.

Party size matters because every occupied Knight is unavailable elsewhere. Send the requested number and cover all important stats, but avoid consuming the whole roster on an optional task when a story deadline is close. The best party is the one that solves the current problem without making the next cycle impossible.

Meals and Affinity

The detailed source lists six dishes and reports that Knights have individual favorites. A preferred meal improves affinity and supplies a small temporary assignment benefit, making food useful before difficult or disliked work. Chester and Dulahan are reported to accept all six, but exact per-character preferences should be confirmed in the game's discovered information.

Affinity also changes through conversations, Quest preferences, and the Sovereign's governing style. Low affinity can lead to resignation for most characters, so a full seat is not necessarily a permanent seat. Use meals to support a relationship plan, not as a substitute for reading how a Knight reacts to repeated assignments and court choices.

Conflicting Recruitment Notes

The largest conflict concerns Rufus. One supplied guide describes Rufus as The Wolf transformed after a cure, while another says Rufus is a genuine recruit with a research route and a Wolf-linked candidacy route. The exact seat and identity behavior across all branches is To be confirmed.

Chester's second goose assignment also differs by source, and Zolta's route is variously tied to Tarcus alone or to either Tarcus or The Wolf. Alwena's Act restriction and Arron's Act label disagree as well. Follow the live audience and Quest text, keep a timeline before the trigger, and avoid claiming a universal route from one community run.

Sources